Hellish Rebuke 5e is a great spell. Hellish Rebuke deals damage to a creature that targets you with an attack or harmful spell, and only harms the target if they successfully hit.
Hellish Rebuke 5e Hellish Rebuke deals 3d10 damage + 1d10 per level of the caster (max of 10d10) Hellish Rebuke deals this damage as a reaction when targeted by an attack or harmful spell from another creature within 60 feet Hellish Rebuke deals no damage if it fails its save Hellish Rebuke can use your INT modifier for its save Hellish Rebukes are still considered magical attacks Hellish Rebukes ignore Resistances and Immunities to canonical attacks Hellish rebuke does.
Hellish Rebuke 5e Hellish Rebukes can be used as many times as you want Hellish rebuke targets cannot make a save Hellish Rebuke has an action Hellish Rebuke does not do damage Hellish rebuke is a spell.
Is Hellish Rebuke a reaction?
Hellish rebuke is a reaction to being targeted by a spell or effect that would hit you with fire damage. The original text is as follows:
As a reaction, you can lash out at foes in response to being hit with an attack. Each time you are hit by a melee attack while this spell lasts, you may choose to deal fire damage to the attacker equal to 2d10+5 points. Spells and effects …
I have heard conflicting opinions on whether Hellish Rebuke qualifies as a reaction, so I wanted it confirmed for sure.
It’s worth noting that if something specifies that it’s casting “at” or “targeting” then it doesn’t trigger your ability.
How many times You Can use Hellish Rebuke in d&d?
You can use Hellish Rebuke 5 times per long rest, but if you take the Infernal legacy feat you can cast it once more.
- Do I get to use my charisma mod every time hellish rebuke is used?
- No. You must have a minimum Charisma score of 13 to use this spell.
- Can I use divine favor as well with an infernal legacy for my one extra hellish rebuke?
- No. Only spells from classes that grant access to the spell at the first level are included in the tally of spells known/prepared each day. As such, Divine Favor does not qualify because it has a casting level of 2nd. It would need to be a 1st-level spell in order for its caster level requirement.
Can Tieflings get Hellish Rebuke in 5e?
In 5e, Tieflings can’t take any racial trait from their subrace. In the PHB, Tiefling options are:
Infernal Legacy. You know the vicious mockery cantrip. When you reach 3rd level, you can cast a hellish blame spell as a 2nd-level spell once with this trait and regain the ability to do so when. you finish a long rest.
Demons have a racial trait called Demonic Resilience, which lets them “gain temporary hit points equal to your Charisma modifier (minimum of 1) when [they] suffer an attack that would reduce [their] hit points below 0.” Since Hellish Rebuke doesn’t reduce your hit points below 0, Demonic Resilience does not apply.
Do Tieflings have a subrace?
Yes, in 5e, tief lings are a race unto themselves. In previous editions of D&D, tieflings were humans with the “devil-blooded” subrace template added to them. This meant that all tieflings inherited certain traits from their infernal lineage. Because the PHB has no “tiefling” race as such, they can make use of any racial benefits they normally would. The infernal lineage trait that was previously granted Hellish Rebuke was replaced with Infernal Legacy instead. Will you be adding it to our site? No– not at this.
Could Hellish Rebuke 5e roll twice with one action point for double the damage?
Yes, as long as each throw is a separate attack. Rules Compendium page 65: “A triggered or activated trait may state that it can be used multiple times, but unless otherwise specified, doing so counts as a single instance of activating the ability.” In this case, you are using the same Hellish Rebuke power twice in one action. This also applies to effects from magical items and class features which state they can be used once per turn.
What if I have additional attacks from the Extra Attack class feature? Can I use them with Action Points?
No. You need to spend an Action Point for every attack past the first two that you make in a turn. The extra actions granted by classes such as Fighter. or Rogue are explicitly stated to not count as additional actions. Rules Compendium, page 65.
For example, an 8th-level Fighter with the Two-Weapon Fighting fighting style has two attacks per Attack action thanks to Extra Attack. He could spend one Action Point on his turn to take the third attack with that action (or some other type of nonattack action), but he couldn’t use it for any more attacks–he can’t gain more than 2 attacks from Action Points unless he spends another Action Point (or uses an alternative like having Pounce).
Rules Compendium, page 65 under “Extra Actions” states: “ An extra action doesn’t work like an additional creature or NPC you control. You can only use it.
Could you cast a hellish reproach spell in Infernal Legacy 5e?
Hellish rebuke in this case is a spell in Dungeons & Dragons 5th edition. Its description in the official rulebook says:
A flame, equivalent in brightness to a torch, springs from the point you designate. They spread bright light over a 20-foot radius and dim light for an additional 20 feet. The spell’s duration lasts until the flames have consumed five pounds of fuel or are dispelled.
This cantrip is usually there just as flavor text – few players will ever roll it because hellfire with no side effects would be too good against monsters that are vulnerable to fire or with energy vulnerabilities (e.g Red dragons). Because of its low power and low utility, it is not included as a spell in Infernal Legacy.
I could agree that each use of the spell for this purpose should be an action – at least if there was no cantrip with such effect. The standard “cause fire” cantrip would still be useful as a utility tool to create light or warmth (although even those purposes seem to be rather covered by other spells like dancing lights).
The Hellish rebuke spell-created flames appear immediately and only last one turn. If you would cast it as a reaction, it would last until your next turn instead… But I think we can all agree that we wouldn’t want players casting any 1st level spell just as a, every round! Using Reactions for cantrips would be very powerful.
It was initially designed as a reaction at the 6th level, but it’s clearly too powerful. I reduced the damage to make it more balanced – some monsters are immune or resistant against fire damage anyway, so they would shrug it off. Not to mention that this spell is not supposed to kill anyone… And also using a reaction seemed dangerous because you could easily give your character another one by casting hellish rebuke again while already having cast that spell on your turn!
As an action on 5th level makes more sense – you cannot cast it all the time though. However, there are some other cantrips with similar range and duration (like blade ward). About flavor text – Infernal Legacy.
Attributes
Classes Bard, Sorcerer, Warlock
Level 1 Cast Time A reaction you can take in response to damage from a creature within 60 feet of you that you might see.
Range 60 ft
Component S, V
Duration Instantaneous
Class Warlock
You point your finger and fiery flames surround the creature who damaged you. They must make a Dexterity saving throw or take 2d10 fire damage on every failure, half if they save successfully for this powerful spell with higher level slots than usual (level 3).